Overwatch PTR Update Tones Down The New Character Before She's Released

A new update has been detailed for the Public Test Realm version of Overwatch, adjusting balance for a handful of characters–including the newest addition, Orisa.

Orisa has not yet been released in the live game, but she’s been available to PTR players since last week. Blizzard has apparently deemed her too powerful as-is; her weapon’s magazine size has decreased from 200 to 150, while the cost for her Ultimate, Supercharged, has increased by 15 percent.

Ana sees the other big changes in this patch, as her damage is taking a hit. Her Biotic Rifle now does 60 damage (down from 80), while Biotic Grenade’s damage has dropped from 60 to 30. The grenade’s healing is also now much less effective, going from 100 to 50.

Other changes include Junkrat’s explosions no longer dealing self-damage, the cooldown on Winston’s barrier starting when it’s placed (rather than when it expires), and the range of Sombra’s sound effects and voice lines when entering or exiting stealth has been reduced.

You can check out the full patch notes below; the update will be live on PTR servers today. There’s still no date for when any of these, or Orisa, will arrive in the full game.

Overwatch PTR Update Patch Notes


Biotic Rifle

  • Damage decreased from 80 to 60

Biotic Grenade

  • Impact damage reduced from 60 to 30
  • Impact healing reduced from 100 to 50


  • No longer hurts himself from his own explosions. (Effect added to current passive: Total Mayhem)


Fusion Driver

  • Magazine size lowered from 200 to 150


  • Cost increased by 15%



  • Sound effects and VO distance for entering and exiting Stealth reduced to 15 meters.


  • Cooldown reduced from 6s to 4s


Barrier Projector

  • Cooldown now starts when the barrier is placed, instead of when it ends


Orb of Destruction

  • Alternate fire recovery reduced from 1s to 0.6s

Orb of Discord

  • Can now target enemies through barriers
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    Razer Kraken Pro V2 Gaming Headset Review


    Punchy and powerful, just the way we like it.

    Editor’s note: IGN is ramping tech and hardware reviews back up, one product category at a time. We’re kicking off with deep dives into some of the best-of-the best headsets, GPUs, Mice, Monitors, and keyboards from the last few years.

    Razer has long been synonymous with PC gaming hardware, and its headset lineup is a bit confusing due to the weird names it gives all its products. It helps to have an education in dangerous snakes, rodents, and mythological creatures, but for the layman the Kraken Pro V2 is its mid-range wired headset designed for eSports in that it’s light (crucial for long gaming sessions) and affordable at $80 (See it on Amazon)

    Razer Kraken Pro V2 Gaming Headset  Review

    As its name implies, the Kraken Pro V2 is a step above Razer’s Kraken Pro, with 50 mm audio drivers instead of 40 mm, and an aluminum unibody construction. Both the Pro and the Pro V2 have an inline volume and mute control and retractable mic. The Kraken Pro V2’s improvements also increased its price a bit over the Pro, making it something of a “premium” entry-level headset.  It’s also compatible with PS4 and Xbox One, or anything with a 3.5mm audio jack.

    The round ear cushions are quite large and provide good over-ear coverage, and if you have tall ears (as opposed to round) you can swap the cushions out for a set of oval-shaped cushions, but sadly they are sold separately for $20. Generic ones are available on Amazon for as little as $5 though. The cushions themselves are soft and have a decent amount of give, and even while wearing them over glasses there’s no pressure, and they feel comfortable. They don’t breath particularly well though, and after a short gaming session in a warm room I found the cushions were toasty and a bit sweaty.

    Razer Kraken Pro V2 Gaming Headset  Review

    The Kraken Pro V2 deliver serious punch on the bottom end thanks to its 50 mm audio drivers. Gunshots, explosions, and bass-heavy music can be heard and felt, and the Kraken delivers bass without muddying or washing out the mids and highs too. The retractable, unidirectional microphone is a nice touch and gives the headset versatility outside of gaming. As opposed to a detachable mic, you don’t have to worry about misplacing it, and it’s quite nice to not have to worry about losing it when using the headset strictly for listening to music or podcasts. The mic retracts easily and essentially disappears into the headset when you don’t need it, making it less cumbersome than a flip-up design. When used during gaming, the mic captures great sound. You probably wouldn’t want to use it to record a podcast, but for in-game voice chat, it’s perfect. It maintains a nice, even level without peaking or coming across to listeners as muffled or muted. It lacks a foam pop filter/windscreen, which would interfere with its retractable design, but it doesn’t seem to negatively affect voice chat. There’s also a handy inline control that lets you quickly mute the mic if you want to talk to someone in the real-world, a nice feature we wish more people online should take advantage of.

    Razer Kraken Pro V2 Gaming Headset  Review

    The frame is adjustable to fit most head sizes, and the headset works really well with PlayStation VR. Wearing the Kraken Pro V2 is a really great way to experience PS VR, as the over-ear design helps keep the real world out of your virtual experiences. The great fit means you’re more likely to tire of wearing the VR headset than the audio headset.

    Like all of Razer’s products, the Kraken Pro V2 uses its suite of Synapse software to let you make adjustments to the soundscape. The Kraken Pro V2 doesn’t offer surround-sound per se, but you can install an add-on named Razer Surround Pro and calibrate it for a virtual 7.1-surround experience. It includes presets for a ton of Razer’s headsets, but at the time of this writing, only the Kraken Pro, and not the Kraken Pro V2, was available from the pull-down menu in the software. The software also offers a graphic equalizer, and optional enhancements like bass boost, sound normalization, and one called “voice clarity.” It’s well done and gives more flexibility to the set, at least when using it on PC.

    Razer Kraken Pro V2 Gaming Headset  Review

    The Kraken Pro V2 produces good sound when gaming or listening to music. The 50mm drivers add an extra layer of effectiveness to sounds, especially in a game like Doom. The dozens of explosions, raucous gunfire, and screaming heavy metal soundtrack all come through and truly add to the overall experience of playing the game. In CS: GO, there’s enough range in the earpieces to keep an ear out for the footsteps of an approaching enemy, and the mic does a fine job delivering helpful advice to anyone you just defeated. Listening to music on an iPhone, the Kraken Pro V2 is leaps and bounds above the earbuds that come packaged with the device and are a huge upgrade.

    Purchasing Guide

    The Razer Kraken Pro V2 Gaming Headset has an MSRP of $79.99, which is what you’ll find it selling for online as well. It’s the same price currently on Amazon:

    Note that if you click on one of these links to buy the product, IGN may get a share of the sale. For more, read our Terms of Use.

    Razer Kraken Pro V2 Gaming Headset  Review
    Razer Kraken Pro V2 Gaming Headset
    The Razer Kraken Pro V2 Gaming Headset is outfitted with larger drivers than its predecessor to offer a louder and richer soundstage than ever before. You’ll feel like you’re right at the center of all the gaming action, while ensuring your team’s shotcalls are heard with absolute clarity.

    This link directs to a retail affiliate. IGN may receive a commission from your purchase.

    The Verdict

    The Kraken Pro V2 is a well built, great-sounding gaming headset at a price that seems just about right. It’s much better than a bargain bin headset but won’t necessarily blow your mind. The ear cushions are comfortable, even when worn over glasses, but tend to get hot, and the retractable mic is slick. They look kind of generic though, so I’d probably spring for the Chroma model since it has true 7.1 surround and fancy lighting for just $20 more.

    Dean Hall's DayZ Follow-Up Seemingly Canceled

    Ion, the game announced in 2015 by DayZ creator Dean Hall, has reportedly been canceled.

    Neither Hall’s company, RocketWerkz, nor co-developer Improbable are currently working on Ion, according to a report from Eurogamer.

    “We’re not actively working on Ion,” Hall stated. “I am not involved in that. Nor is RocketWerkz.”

    For its part, Improbable declared, “We can definitely say that Improbable is not currently working on Ion.”

    “Ion was initially conceived as a project for co-development between Improbable and RocketWerkz,” the former said. “A lot has changed since then. Dean Hall moved back to New Zealand from London, RocketWerkz has started work on a number of other games, and we have grown increasingly into a platform for games to be deployed on.

    “We currently have no plans to develop or release a game ourself,” the company concluded.

    Ion was revealed by Hall at Microsoft’s 2015 E3 conference. The designer said at the time that Ion is “not a game,” but more of a universe that’s defined by physics, biology, and chemistry. Take a look at the reveal trailer above.

    Since 2015, little has been said about the sci-fi experience. We know it was due to launch for Xbox One and PC first, but now it appears the title will not launch on any platform.

    Elsewhere in the Eurogamer interview, Hall confirms active development ceased on Ion when he moved from London to New Zealand between August and October last year. He also gives a clue as to why the project is no longer being built upon.

    “Ion could only happen with a company like Improbable, with the scale of technology like that, and that’s not a game we could do alone,” said Hall, who left DayZ publisher Bohemia Interactive in 2014 to set up RocketWerkz.

    “Games get paused, cancelled, pulled back all the time in the industry,” he added, before concluding that he wants RocketWerkz to have greater control over its future projects: “The whole idea of setting up RocketWerkz was to try a lot of different stuff. Part of what we were doing with RocketWerkz in the early days was experimenting around and saying, ‘How do we want to make games?’ Do we want to focus on partnering, do we want to look for other people to do technology? And the decision we’ve made is to very much focus on the projects we control in their entirety ourselves.”

    RocketWerkz is reportedly working on a number of other projects, including one multiplayer game and one title that may be revealed later this month.

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    New Quake Champions Gameplay Trailer Arrives, Closed Beta Sign-Ups Open

    id Software hasn’t said much about its upcoming PC shooter Quake Champions in recent weeks and months. But that changes today, as the studio released a new gameplay trailer and announced that sign-ups are now open for the upcoming closed beta.

    To sign up, all you have to do is provide your email address here and confirm that you are at least 18 years old. The Quake Champions closed beta is set to begin “in the coming weeks.”

    In other news, id Software said it will release a new gameplay video for the character Nyx on Wednesday, March 8, with another video for the Blood Covenant map to follow on March 9.

    If you’re attending PAX East this weekend in Boston, you can play the game at Bethesda’s booth.

    The full release of Quake Champions is scheduled for later in 2017. As of August 2016, id Software had not yet decided if it would be a free-to-play or paid game.

    Quake Champions is only coming to PC for its initial launch. However, console versions are not out of the question. It runs at 120Hz with unlocked frame rates, and id Software is aiming to get it working on a wide range of computer specs.

    “We want to make sure that we have as many people as we possibly can,” id boss Tim Willits said previously. “You’ll be able to turn down your specs and get a decent game at lower-end. But we want to shine on good systems.”

    For more on the series, be sure to check out GameSpot’s feature, The History of Quake.

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    Mass Effect: Andromeda Getting Free Multiplayer DLC Maps

    BioWare continues to tease Mass Effect: Andromeda‘s multiplayer mode. After sharing new images and details about the mode in recent days, the developer has now confirmed there will be DLC maps.

    As spotted by IGN, studio GM Aaryn Flynn confirmed this on Twitter and said the maps will be free, just like Mass Effect 3. That game received five multiplayer expansions, containing new maps, characters, and equipment, all of which were free. Also similar to Mass Effect 3, Andromeda will have loot boxes that players can unlock through gameplay or by spending real money.

    Mass Effect: Andromeda Getting Free Multiplayer DLC Maps

    Free multiplayer DLC for Andromeda was hinted at earlier this year when BioWare confirmed that the game would not have a DLC Pass like many other Electronic Arts-published games.

    BioWare had planned to let a group of people play Andromeda’s multiplayer mode through a beta, but those plans were scrapped. However, people who attend PAX East can play the mode this week.

    Andromeda launches on March 21 for PlayStation 4, Xbox One, and PC. A free trial for the game will be available through the EA/Origin Access programs on Xbox One and PC starting on March 16. This 10-hour trial lets players test multiplayer and single-player, though the campaign component is locked to a set number of missions.

    In other news, a new trailer was released this week that shows off Andromeda’s Golden Worlds–watch it here.

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