Thumper Comes to Steam VR and Oculus

The violently surreal action of Thumper is now available on Steam VR and the Oculus Store, according to a tweet from the game’s official Twitter account.

Thumper Comes to Steam VR and Oculus

Thumper now supports @SteamVR and @Oculus!
Steam: https://t.co/ZL3mByvfYY
Oculus: https://t.co/XuUCNAp8tw pic.twitter.com/hqgLglbhCw

— THUMPER (@ThumperGame) December 19, 2016

Previously exclusive in VR to PlayStation VR, Thumper tasks the player with overcoming increasingly dexterous rhythm challenges, and facing off against huge and kind of gross bosses. To learn more, check out Peter Brown’s review.

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Thumper
PlayStation 4
PC

Witcher 3 NSFW Cosplay Calendar Unsheathes More Than Just Swords

Cosplayer, and official The Witcher 3: Wild Hunt promotional model Maul Cosplay has collaborated again with CD Projekt Red to produce The Witcher Cosplay Calendar 2017, reported our fellow Bathtub Geralt appreciators over at PC Gamer.

Witcher 3 NSFW Cosplay Calendar Unsheathes More Than Just Swords
Witcher 3 NSFW Cosplay Calendar Unsheathes More Than Just SwordsWitcher 3 NSFW Cosplay Calendar Unsheathes More Than Just SwordsWitcher 3 NSFW Cosplay Calendar Unsheathes More Than Just SwordsWitcher 3 NSFW Cosplay Calendar Unsheathes More Than Just SwordsWitcher 3 NSFW Cosplay Calendar Unsheathes More Than Just Swords

Some iconic and saucy shots have been recreated, including the infamous bathtub and unicorn scenes, as well as some more fanciful shots of, say, Geralt and Imlerith enjoying each other’s company.

You can check out a few more shots over on Maul Cosplay’s Instagram account, or some other impressive Witcher 3 cosplay creations, such as the gender-bending Geraltina, and an impressively accurate version of Triss.

The Witcher Cosplay Calendar 2017 is available for preorder right now, due for delivery early in the new year.

Filed under:
The Witcher 3: Wild Hunt
PC
Xbox One
PlayStation 4

State of Decay 2 Release Date, Gameplay, Systems and More Info Coming at E3 2017

Developer Undead Labs will announce State of Decay 2‘s release date and more details about platform availability during E3 2017, the studio announced today.

“The release date will be revealed, along with gameplay, systems, and so much more, at E3 2017,” Undead Labs founder Jeff Strain in a blog post. “So pace yourselves, mark your calendars, and get ready to party with us this June.”

All we’ve heard about State of Decay 2 so far is that its world will be “substantially larger” than the first game’s and that it will allow co-op players to split up.

State of Decay 2 was announced back at this year’s E3 in June (watch the announcement trailer above). It’s a four-player co-op game, rather than the MMO Undead had discussed previously.

State of Decay 2 Release Date, Gameplay, Systems and More Info Coming at E3 2017
State of Decay 2 Release Date, Gameplay, Systems and More Info Coming at E3 2017State of Decay 2 Release Date, Gameplay, Systems and More Info Coming at E3 2017State of Decay 2 Release Date, Gameplay, Systems and More Info Coming at E3 2017

The game is confirmed for 2017, but as mentioned, we’re expecting to learn a specific date in June 2017, at E3. It’s confirmed for at least PC and Xbox One. On those systems, it’s an Xbox Play Anywhere game, letting those who buy it digitally play on both platforms.

Undead Labs also released a creepy holiday card today; check it out:

State of Decay 2 Release Date, Gameplay, Systems and More Info Coming at E3 2017

State of Decay was originally released in June 2013 for Xbox 360, before coming to PC in 2013. A version of the game called the Year One Survival Edition launched for Xbox One in 2015.

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State of Decay 2
PC
Xbox One

Lord of the Rings, D&D MMOs Acquired by New Company, Owner Promises No Changes

A new studio is taking control of The Lord of the Rings Online and Dungeons & Dragons Online. It was announced today that development on the PC MMOs is shifting from the established, Warner Bros.-owned studio Turbine to a brand-new outfit called Standing Stone Games.

In a statement, Standing Stone added that it has partnered with H1Z1 and PlanetSide developer Daybreak Games (formerly Sony Online Entertainment) to handle publishing services for the games around the world.

Lord of the Rings, D&D MMOs Acquired by New Company, Owner Promises No Changes

According to Standing Stone, it’s brought on veteran developers from the Lord of the Rings Online and Dungeons & Dragons Online teams.

“The teams remain very much committed to both games and are thrilled to continue development and operations of these games as an independent studio,” it added. “This is an opportunity for us to bring about our dreams while still working on two of the biggest licenses in video games.”

Standing Stone added that “a great many things” are in the works for both games. The developer also assured players that there should be “as little interruption as possible” as part of the changeover.

“Although we are a new studio, we are also the same developers who have been and will continue to work on our games. Our success has always been possible because of your support,” Standing Stone said. “As we move forward, this is more important than ever. The ultimate goal of our new studio is to continue to bring you amazing experiences. We are excited for the future, and we’re thrilled to have you with us on this journey.”

A FAQ further explains that Standing Stone acquired the rights to The Lord of the Rings and Dungeons & Dragons Online, though terms of the deal with Warner Bros. were not disclosed.

“It’s business as usual for both Lord of the Rings Online and Dungeons & Dragons Online operations and development. Both games will continue along their respective development paths and bring you the content you enjoy,” the FAQ goes on to say.

As for Turbine, the studio remains operational but won’t work on Lord of the Rings Online or Dungeons & Dragons Online any longer. The studio released Batman: Arkham Underworld earlier this year for mobile devices and is also working on another smartphone game, Game of Thrones: Conquest.

All existing Turbine account login information is unchanged, while all purchases, Turbine Points, VIP status, and items acquired through either game’s store will remain attached to your account. Turbine Points will henceforth be known as Lord of the Rings Online and Dungeons & Dragons Online Points.

Some downtime for both games may occur in the coming weeks, Standing Stone said, adding that its hope is to “minimize the amount of downtime to the least possible.”

Read the full FAQ here.

Dungeons & Dragons Online came out in 2006, while Lord of the Rings Online launched in 2007. Both are free-to-play games.

In other Lord of the Rings news, the first movie, The Fellowship of the Ring, came out 15 years ago today.

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The Lord of the Rings Online
Dungeons & Dragons Online
PC

Dishonored 2 Free Update Adds New Game Plus Mode Today, a Month After Release

A much-anticipated update is now available for Dishonored 2, adding a New Game Plus mode.

As announced last week, Dishonored 2’s take on the mode allows you to replay the game using any Bonecharm traits or runes you discovered during your first playthrough. More importantly, it also allows you to access both Corvo and Emily’s abilities regardless of which character you choose to play as, which should open the door for even more interesting combos.

This free update comes just over a month after the game first released on Xbox One, PS4, and PC. Another conspicuously absent feature–the ability to go back and replay specific levels–won’t arrive until a new update arrives in January. That will also provide “custom difficulty” settings to tailor the experience to your liking.

Despite the absence of all this, we quite liked Dishonored 2. It made GameSpot’s lists of the best PS4 games and best Xbox One games for 2016. You can check out our full review here.

The full patch notes for today’s update, courtesy of the Bethesda blog, follow below.

New Features

  • New Game Plus mode
  • New Quick-Access Wheel option for hiding/unhiding items

Improved Features

  • Fixed Oraculum false-kill count in Royal Conservatory
  • AI detection tweaks to clarify when players are detected or not
  • AI locomotion improvement for running
  • Fixed various Bonecharm effects (Strong Arm, Spiritual Pool, etc)
  • Fixed a problem in slow-motion where some inputs were ignored
  • Blood Thirst: various enhancement and fixes
  • Killing an NPC with their own bullet is now more reliable
  • Tweak for mana potion refill speed, depending on difficulty
  • General performance and optimization improvements
  • Fixed various game logic issues
  • Fixed various User Interface issues

This story has been updated with the official patch notes

Filed under:
Dishonored 2
PC
Xbox One