Steam Will Let You Use a Controller for Every Game Soon

Steam’s latest client update, currently available in beta, lets you use your Xbox controller for any game on the platform.

The update allows you to map keyboard and mouse controls to any Xbox 360, Xbox One, or generic X-input controller, meaning even games without in-built controller support should work fine. The functionality was already introduced for PS4 controllers in 2016.

In addition, the patch introduces support for some third party PS4 controllers and fight sticks.

Of course, not all games are suited to gamepads, but they should at least recognise inputs from console controllers now.

There’s no word on when the update will be finalised and released to all users, but if you want to access Steam client beta releases you can do so by going to the settings menu within Steam, then choosing ‘beta participation.’ In the meantime, take a look at the complete patch notes for the latest update below.

In other PC gaming news, hardware manufacturer Razer has revealed a concept laptop with three screens, while GeForce has announced a new version of its game streaming service.

Steam Client Beta Update Patch Notes (January 5)


  • Made the error clearer when you fail to install a game and don’t have enough disk space due to user quotas.

Big Picture

  • Added support for using the overlay keyboard for games that have launchers.
  • Improved display when running on retina enabled devices under macOS.


  • Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior.
  • Unify close-to-tray behavior with other platforms. If using a distribution that doesn’t have proper compatible tray support, use STEAM_FRAME_FORCE_CLOSE=0.
  • Added idle detection; friend status will now automatically switch to Away/Snooze.
  • Fixed Steam not obeying SIGTERM, Steam will now gracefully exit when logging out of a session.
  • Fixed keyboard input and cursor switching in overlay for Vulkan applications.
  • Update Vulkan loader in the Steam runtime to enable Xlib support.
  • Updated libxcb in the runtime with a fix for DRI3-related crashes on open-source graphics drivers.

Steam Controller

  • Added Xbox 360, Xbox One, and generic X-Input controller configurator support. This allows all recognized controller types to use the advanced mapping features of the Steam Controller Configurator. Note that because X-Input currently lacks per-controller means of unique identification, all controllers of that type will share personalization and configuration settings. As they share the same inputs, Xbox 360/One/generic controllers will all see each-other’s configurations when browsing. Automatic conversion will be attempted when loading configurations from other controller types.
  • Unrecognized Generic X-Input gamepad style controllers will be recognized by the Steam Controller Configurator once their buttons have been assigned to match a generic gamepad layout.
  • Recommended configurations specified for a game by the developer will now attempt to assign based on Controller Type.
  • Added option to disable Guide Button issuing a Steam focus change. This is available through the Big Picture controller options menu. This allows better interoperability with other applications which use the Guide Button, such as PS Now.
  • Added Single Button simple button mode for trackpads. This allows a trackpad to be treated as a single giant button.
  • Fix for free-floating On Screen Keyboard running very slowly if a game was open but did not have focus or was running windowed.
  • Added independent horizontal/vertical scaling to joystick move and joystick mouse.
  • Joystick Move mode no longer shows mouse sensitivity option unless mouse output is selected.
  • Added additional support for third party PS4 controllers, including some HORI, MadCatz, and Armor pads and fight sticks.
  • Fixed a bug with PS4 triggers where they were being scaled incorrectly, leading to maxing out of the value too soon.
  • Added ability to change x-input controller order from the Controller Options menu–so in multi-controller setups of x-input games, the mapping of physical controller to x-input index can be swapped around. Note that this currently only applies to controllers that have opted into Steam Controller Configurator support.
  • Fixed Configurator Switch Controller interface not showing controller icons.
  • Re-enabled gamepad outputs for desktop configurations for users of third party programs which hook into applications via the desktop configuration.

Steam Overlay

  • Fixed incorrect colors in screenshots and In-Home Streaming for Vulkan applications on AMD hardware
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CES 2017: Dell Just Announced an 8K Computer Monitor, Coming Soon


Largely aimed at the commercial market.

Dell announced its new UltraSharp 32 Ultra HD 8K computer monitor, the world’s first 32-inch 8K computer display.

The monitor displays over a billion colors, with 33.2 million pixels of resolution, and has 280 ppi pixel density, which puts it ahead of even the 5K iMac’s Retina display.

All those pixels don’t come cheap, unfortunately. The Dell monitor will set you back a cool $5,000 USD when it releases in the second quarter of this year.

CES 2017: Dell Just Announced an 8K Computer Monitor, Coming Soon

Dell’s 8K, 32-inch monitor

If that seems like a little too much to spend, the monitor probably isn’t for you. In fact, Dell says the level of detail on an 8K monitor is largely for “commercial fields where in-depth image zooming is critical,” citing high-end photography, medical applications, and oil and gas discovery.

Dell also announced a slew of new HDR monitors ranging in size from 24 to 27-inches, but none of them have nearly as many Ks as its utterly absurd 8K display.

It seems like only yesterday the HDMI 2.1 specification was announced with 8K support, but that’s because it was yesterday. As far as content that takes advantage of all those pixels, there isn’t a whole lot right now, but this 8K monitor isn’t designed with gamers or Netflix in mind.

Seth Macy is IGN’s weekend web producer and just wants to be your friend. Follow him on Twitter @sethmacy, or subscribe to Seth Macy’s YouTube channel.

CES 2017: AMD Wants You to Join the Radeon Rebellion With Its Vega GPUs


Vega, baby.

AMD revealed new details of its upcoming Vega graphical architecture today.

To give gamers a taste of what Vega GPUs will offer when they hit the streets in the second half of 2017, AMD posted a clip of Doom played at Ultra settings, in 4K, constantly hitting 60fps and greater framerates.

That puts whatever Vega GPU is being used roughly on-par with Nvidia’s GTX 1080.

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AMD calls it the biggest improvement in its “graphics IP in the last 5 years.” In fact, AMD wants you to join the “Radeon Rebellion” when GPUs with the new architecture go on sale later this year.

The Vega architecture uses a “revolutionary memory subsystem” to rapidly access huge swaths of memory over a “mix of memory types.”

The new architecture doubles the bandwidth of AMD’s previous High Bandwidth Memory interface, while also using only half the footprint of GDDR5 memory, the company claims.

Vega architecture also has a new geometry pipeline and a “next generation compute engine.”  All that means is Vega does a ton of math really quickly, without using a lot of power.

“High-end gaming will never be the same,” it promises.

Seth Macy is IGN’s weekend web producer and just wants to be your friend. Follow him on Twitter @sethmacy, or subscribe to Seth Macy’s YouTube channel.




G.Skill RipJaws MX780 Gaming Mouse Review


It’ll “transform” your game. Ha ha ha. Get it?

Computer memory maker G.Skill has expanded into the peripheral business with gaming keyboards and headsets, and with its first gaming mouse, the RipJaws MX780 ($39.99 on Amazon), the company is making a bold initial entry. The mouse sports some audacious features such as interchangeable panels, programmable buttons, and customizable lighting yet it’s priced to move and only costs about $40 online.

G.Skill RipJaws MX780 Gaming Mouse  Review

Ergonomics and Design

The first thing I noticed about the MX780 is that it has an aggressive look that resembles an Autobot on the cusp of transforming, and as I got to use it I discovered it can transform, in many ways. It features an ambidextrous design but not by just being symmetrical like most mice. Instead, it includes two sets of left-and-right side grips that are removable, so you can configure it for either hand. Since it’s unlikely you will be swapping out the side grips with great frequency, I was initially worried that G.Skill made them too easy to swap since they snap on with magnets, but my fears were quickly assuaged. In testing the side grips remained securely in place, though the thumb rest did wobble a bit with some pressure. The side grips don’t change how wide the mouse is but rather offer either a narrow or wide bottom portion to suit your preference.

G.Skill RipJaws MX780 Gaming Mouse  Review

The RipJaws MX780 features an aluminum bottom plate and soft-touch plastic surfaces for the mouse buttons, palm rest and sides. The aluminum bottom plate gives the mouse a substantial, high-quality feel, and the soft-touch plastic felt good during long gaming sessions while also repelling fingerprints. In between these three surfaces, there’s a recessed, silver plastic channel that separates them and helps give the mouse its Transformers look.

In addition to the side grips, there’s also a small hex wrench in the box along with two 4.5-gram weights. The hex wrench lets you adjust the height of the palm rest so that you’ll be able to find the perfect setup no matter if you use a claw grip or a palm grip. The two weights can be placed on either side of the mouse; just remove the side grips to insert the weights. The mouse weighs 111 grams, and the side weight can bring its total weight to 120 grams. The mouse has enough heft to feel sturdy and not like a cheap piece of plastic, but I still prefer a heavier mouse like the Corsair M65, as it weighs 140 grams. I did find, however, that the five small glide pads on the RipJaws MX780 offered smoother gliding than the five larger pads on the Corsair M655 Pro RGB.

G.Skill RipJaws MX780 Gaming Mouse  Review


The RipJaws MX780 has eight programmable buttons. One the top there are the right- and left-click buttons, the middle-click scroll wheel, and a DPI switching button right behind the scroll wheel. And since it’s an ambidextrous mouse, there are two pairs of thumb buttons on either side of the mouse.  The thumb buttons were my least favorite aspect of this mouse because they are oddly thin to the point that they feel a bit flimsy, and they are loud too. The right and left mouse buttons are whisper quiet in comparison to the loud click the thumb buttons emit. In contrast, middle-clicking the scroll wheel emits a satisfyingly dull click. The scroll wheel also features a groove in its center that keeps your finger comfortably centered on it, and it has subtle notches on its side edges, but they are there more for form than any discernible function.

The RipJaws MX780 features an 8,200dpi laser sensor with a 1,000Hz polling rate, and 512KB of onboard memory that lets you store up to five profiles. The button behind the scroll wheel lets you change the DPI setting, stepping through five stages. Each stage is color-coded to give you an indication of your current DPI count, and the available sensitivities range from 100 to 8,200dpi. The five presets are 800 (white), 1,600 (red), 2,400 (green), 4,800 (blue), and 8,200 (yellow). When you change the sensitivity on the mouse all of its colors will change briefly to show you which stage is being used, so if you remember only one of the DPI color codes, take note that yellow means you are at the maximum DPI.


In the G.Skill software you can change make adjustments to a wide range of settings that control how it looks and performs. The polling rate can be changed from the default 1,000Hz (1ms response time) setting to 125Hz (8ms), 250Hz (4ms) or 500Hz (2ms). A higher polling rate means the mouse reports its position to the PC more frequently, making the mouse feel more responsive and movements are smoothed out a bit. All that reporting, however, consumes more system resources. On an older PC, for example, you might lower the polling rate to take the load off of your PC while playing a game, and we doubt you’ll notice much if any difference between 1,000Hz and 500Hz polling rates. The RipJaws MX780’s software also provides a wealth of lighting options. You can choose from 24 different colors and tweak the brightness and effect of seven lights across the mouse’s four lighting zones.

G.Skill RipJaws MX780 Gaming Mouse  Review


Whether playing a slow-paced RTS game such as Civ V or a fast-paced FPS such as Quake and Counter Strike, the RipJaws MX780 felt comfortable and accurate. For a palm-grip gamer such as myself, the ability to raise the palm rest was highly appreciated. This reviewer/gamer was less enamored by the design of the sides though. Since it’s an ambidextrous mouse they are straight instead of contoured, which I didn’t like. The curved sides of the Corsair M65 Pro RGB created a better fit for right-handers, a benefit that becomes more evident in longer gaming sessions. My hand never cramped up with the RipJaws MX780, but I’d gladly trade its adjustable palm grip for a more ergonomic, right-handed-only design.

Purchasing Guide

The G.Skill RipJaws MX780 Gaming Mouse has an MSRP of $59.99, but like a lot of PC hardware it can generally be nabbed at a discount. It’s currently just $39.99 on Amazon:

Note that if you click on one of these links to buy the product, IGN may get a share of the sale. For more, read our Terms of Use.

The Verdict

My quibbles with the G.Skill RipJaws MX780 gaming mouse are mostly minor. I’d like it to be a bit heavier or let me attach more weights, and for it to have less flimsy and clacky thumb buttons. Perhaps with beefier thumb buttons, it would have a heftier weight! Those issues aside the RipJaws MX780 offers a lot for its asking price including an aggressive-looking yet comfortable design, and can be used by both left- and right-handed gamers.

The Batman: 9 Director Choices Who Could Replace Ben Affleck


The Batfleck keeps hedging about helming the solo Batman movie, so we’ve got some filmmakers who could realistically replace him if he drops out.

Ben Affleck doesn’t seem that jazzed about making his standalone Batman movie, currently known as The Batman. As recently as this week, the BvS star said, “If it doesn’t come together in a way I think is really great I’m not going to do it.” That’s just one example of his seemingly distancing himself from the director’s chair over the past several months.

There are various theories about why Affleck is hedging (negotiating tactic? franchise regret? fear of more Sad Batman memes?), but the bottom line is Warner Bros. is going to make a solo Batman movie either with or without their star in the director’s chair.

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So we’ve put together a list of some filmmakers who could realistically replace Affleck if he drops out of The Batman (as director; we’re assuming he’s locked in to star either way). We tried to avoid super-wish fulfillment theories — no, Steven Spielberg is not going to direct a Batman movie — while also considering the directors’ place in Hollywood and Warner Bros.’ disposition towards some of them. Plus whether they make good movies or not!

Click through for the full slideshow of all our picks…

The Batman: 9 Director Choices Who Could Replace Ben Affleck

Click through the full slideshow for all the directors who could take over for Ben Affleck on The Batman if he drops out of helming the DC film.

The Batman: 9 Director Choices Who Could Replace Ben Affleck

While Buffy creator Joss Whedon seems to be all superhero-ed out at the moment after directing Avengers and Avengers: Age of Ultron, the fact remains that he’s a huge comic-book nut who has penned several titles. He’s also pitched Warner Bros. on movie versions of a couple of their big heroes back in the pre-Zack Snyder day, including Wonder Woman (which he almost made) and the Caped Crusader himself. The studio ultimately went with Christopher Nolan’s take, but Whedon has recently expressed interest in old Bats again. “Nobody doesn’t want Batman,” he told MTV in 2015. “Everybody wants to play with Batman. Come on!”

The Batman: 9 Director Choices Who Could Replace Ben Affleck

Gareth Evans thrilled action fans with his 2011 Indonesian martial-arts insta-classic The Raid and its 2014 sequel The Raid 2: Berandal. Evans has mostly worked outside the American studio system, which could be both a boon and a disadvantage to his taking on a big-budget Batman film, but the helmer’s originality and energy would certainly give the Dark Knight — and his fans — a shock to the system.

The Batman: 9 Director Choices Who Could Replace Ben Affleck

Sherlock Holmes and Snatch director Guy Ritchie is more of a common sense pick in that he’s essentially established himself at this point as a Warner Bros. lifer, having worked with the studio on his films consistently since 2008. His action credentials are established, and Warners would likely feel safe with a known quantity like him at the helm.

The Batman: 9 Director Choices Who Could Replace Ben Affleck

Antoine Fuqua is well established in his ability to handle action, character, and sometimes even fantastical settings with films like Training Day, King Arthur, Olympus Has Fallen, and The Magnificent Seven. He’s also able to court some A-list talent; imagine frequent collaborator Denzel Washington in a Batman movie?!


The Batman: 9 Director Choices Who Could Replace Ben Affleck

Chad Stahelski and David Leitch brought their years of stunt expertise (on everything from The Matrix to a swath of superhero films) to bear on 2014’s John Wick, and we all know how that turned out. Since then the pair have taken on separate director gigs, with Stahelski handling John Wick: Chapter Two and Leitch on Deadpool 2. But just imagine a Batman movie with the feel of John Wick…

The Batman: 9 Director Choices Who Could Replace Ben Affleck

Drew Goddard has a resume full of greek-cred films and TV shows that he’s written, from Netflix’s Daredevil and The Defenders to The Martian, Cloverfield, Lost, Buffy, and more. But despite several near misses, his sole feature directing credit to date is the cult favorite The Cabin in the Woods. He almost directed the Spider-Man spin-off Sinister Six, was rumored for Homecoming at one point, wrote The Martian with the intention of directing it, and was on the list of potential Deadpool 2 helmers… but none of those panned out. Maybe a trip to Gotham City is in order…

The Batman: 9 Director Choices Who Could Replace Ben Affleck

Tim Burton. Joel Schumacher. Christopher Nolan. Zack Snyder. A lot of dudes have directed Batman movies over the years, so maybe it’s time to see what a woman can do with the character? And Lexi Alexander certainly has experience with comic-book vigilantes, having directed Punisher: War Zone as well as an episode of Arrow (and of Supergirl). Although, when the Wonder Woman feature was announced a couple of years back, Alexander said she didn’t want the pressure of that project. “How many male superhero movies fail?” she told Fast Company. “So now, we finally get Wonder Woman with a female director; imagine if it fails. … So without any control, you carry the f—ing weight of gender equality for both characters and women directors. No way.” Maybe Batman is more her speed?

The Batman: 9 Director Choices Who Could Replace Ben Affleck

Andrés Muschietti creeped many of us out when he teamed with Guillermo del Toro on the Jessica Chastain horror flick Mama, and he’s currently working at getting his Pennywise on with the It feature film for New Line (sister studio to Warners). But we think that positions him well to bring a new twist to the Batman big-screen legend, one that’s more horrific then we’ve typically seen.

The Batman: 9 Director Choices Who Could Replace Ben Affleck

Another possibility is that Affleck drops out of directing the film and Warners just hires a workmanlike ‘shooter’ to direct, allowing the star to still essentially call the shots without having his name on the film as helmer. The thinking is there’s less risk for Affleck that way if the movie disappoints, but he still gets to make his film. Hey, that’s Hollywood! (Or Gotham…)

The Batman: Directors Who Could Replace Ben Affleck
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Who do you think should direct The Batman if Ben Affleck removes himself from helming duties? Let’s discuss in the comments.

The Batman does not have an official release date right now, but it is thought to be coming in 2018.

Talk to Senior Editor Scott Collura on Twitter at @ScottCollura.