Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?

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Big spoilers continue below!

Huge spoilers for Better Call Saul’s Season 3 finale, “Lantern,” continue below. Read on at your own risk.

Better Call Saul‘s Season 3 finale “Lantern” heavily foreshadowed what a pivotal role that object would have in the episode, but we didn’t expect the lantern would go down quite like that. In the closing moments of the finale, a broken Chuck kicks a gas lantern onto the paper-covered floor of his destroyed, picked apart house. The camera then pulls back to an exterior look at the house while we see it begin to go up in flames.

So does Chuck die? The immediate reveal of a suicide prevention hotline contact number seems to imply that all will not end well for Chuck, but director and co-showrunner Peter Gould promises this isn’t going to be the last we see of Michael McKean.

“Even if he is dead, we haven’t finished with the character. That’s the thing about the show, we go back and forth in time,” Gould said on Talking Saul, emphasizing that the writers haven’t gone back to start on Season 4 yet so they haven’t begun to break that story. “It would be a shame to think we aren’t going to see him back in Albuquerque again.”

Better Call Saul: “Lantern” Photos

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Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?
Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?

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Michael McKean as Chuck McGill in Better Call Saul’s “Lantern” Episode

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Michael McKean as Chuck McGill in Better Call Saul’s “Lantern” Episode

Better Call Saul: “Lantern” Photos
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Better Call Saul: Does [Spoiler] Die in the Season 3 Finale?

It sounds like the writers haven’t quite determined whether Chuck will live or die (or if they have, they aren’t telling), but one way or another Chuyck will be back on the show. Gould said the greatest tragedy of Chuck’s story is that he gave up after his fight to recover from his mental illness. But star Michael McKean underlines that this isn’t an action Chuck is doing thinking about its impact on those around him.

“I don’t think that Chuck is terribly self-aware, and I have to make that my approach to everything he does,” said McKean. “He is the protagonist of his own universe … I think Chuck is dying from a kind of paranoia and a kind of guilt that is making his grasp on reality very tenuous.”

While Chuck committing suicide would be immensely painful to those he left behind, Chuck’s final words to Jimmy will end up being even more hurtful. After Chuck was forced to take Howard’s buyout of $9 million, Jimmy came by to check on his brother, and Chuck sends him away by saying, “You didn’t matter to me.” Does he mean it?

“Jimmy can’t fathom that. Chuck has meant everything to him. … Chuck’s a smart guy and he wants to hurt Jimmy and he know the most hurtful thing we can say is that,” said Bob Odenkirk in a recorded interview on Talking Saul. “It really does feel like a last straw. Ultimately that’s the most hurtful thing he can hear. … It will reverberate in his heart that way.”

If you want to talk to someone or are experiencing suicidal thoughts, text the Crisis Text Line at 741-741 or call the National Suicide Prevention Lifeline at 1-800-273-8255. Here is a list of international resources.

Did you view that scene as definitively saying that Chuck has died, or do you think he will survive through Season 4? Let us know in the comments below!

Terri Schwartz is Editorial Producer at IGN. Talk to her on Twitter at @Terri_Schwartz.

E3 2017: IGN’s Top 25 Games of the Show by the Numbers

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And the top 10 biggest games by platform, too.

Now that the annual gathering of the industry’s biggest developers and publishers is firmly in the books, we’re left with a slew quick looks, deep dives, hot takes, and opinions on the best and brightest games shown during E3 2017.

We’ve already announced our winners for IGN’s Best of E3 Awards, given you our take on the 10 most important stories from E3, and collected every article, video, and piece of content from our complete coverage of the show in our E3 2017 IGN Hub. But there’s room for an objective take on the story of E3 2017 straight from our data.

This year we’re giving you a look at IGN’s biggest games based purely on content views on the IGN website and mobile apps in the United States, United Kingdom, and Australia, as pulled from Google Analytics the week of E3 2017 (Saturday, June 10 thru Thursday, June 15.)

Top 25 Games by IGN Traffic

In descending order from most popular:

  1. 1. Star Wars Battlefront 2
  2. 2. Assassin’s Creed Origins
  3. 3. South Park: The Fractured But Whole
  4. 4. Marvel’s Spider-Man
  5. 5. Super Mario Odyssey
  6. 6. Anthem
  7. 7. Beyond Good and Evil 2
  8. 8. Metroid Prime 4
  9. 9. Call of Duty: WW2
  10. 10. Destiny 2
  11. 11. Kingdom Hearts 3
  12. 12. God of War [PS4]
  13. 13. A Way Out
  14. 14. Crackdown 3
  15. 15. Wolfenstein 2: The New Colossus
  16. 16. Mario + Rabbids Kingdom Battle
  17. 17. Days Gone
  18. 18. Marvel vs Capcom Infinite
  19. 19. Metroid: Samus Returns
  20. 20. Dragon Ball FighterZ
  21. 21. Skull and Bones
  22. 22. Need for Speed Payback
  23. 23. Shadow of the Colossus Remake
  24. 24. Far Cry 5
  25. 25. Monster Hunter World

To add some context to these numbers, EA’s showcase was the first event of the week, debuting Star Wars Battlefront 2 a whole day ahead of the next conference. That head start certainly helped get eyes on the company’s lineup in a considerable window of time without competition.

It’s also interesting to note that some of these games were little more than a teaser or logo like Nintendo’s reveal of Metroid Prime 4. Which, in this context, could indicate a greater interest in the game since there were fewer pieces of content to consume overall.

To give you a better sense of where interest landed by platform, here are the top 10 games for PS4, Xbox, PC, and Nintendo pulled using the same guidelines as above.

Top 10 PS4 Games by IGN Traffic

In descending order from most popular:

  1. 1. Star Wars Battlefront 2
  2. 2. Assassin’s Creed Origins
  3. 3. South Park: The Fractured But Whole
  4. 4. Marvel’s Spider-Man
  5. 5. Anthem
  6. 6. Beyond Good and Evil 2
  7. 7. Call of Duty: WW2
  8. 8. Destiny 2
  9. 9. Kingdom Hearts 3
  10. 10. God of War [PS4]
Top 10 Xbox Games by IGN Traffic

In descending order from most popular:

  1. 1. Star Wars Battlefront 2
  2. 2. Assassin’s Creed Origins
  3. 3. South Park: The Fractured But Whole
  4. 4. Anthem
  5. 5. Beyond Good and Evil 2
  6. 6. Call of Duty: WW2
  7. 7. Destiny 2
  8. 8. Kingdom Hearts 3
  9. 9. A Way Out
  10. 10. Crackdown 3
Top 10 PC Games by IGN Traffic

In descending order from most popular:

  1. 1. Star Wars Battlefront 2
  2. 2. Assassin’s Creed Origins
  3. 3. South Park: The Fractured But Whole
  4. 4. Anthem
  5. 5. Beyond Good and Evil 2
  6. 6. Call of Duty: WW2
  7. 7. Destiny 2
  8. 8. A Way Out
  9. 9. Crackdown 3
  10. 10. Wolfenstein 2: The New Colossus
Top 10 Nintendo Games by IGN Traffic

In descending order from most popular:

  1. 1. Super Mario Odyssey
  2. 2. Mario + Rabbids Kingdom Battle
  3. 3. Metroid: Samus Returns
  4. 4. Fire Emblem Warriors
  5. 5. Sonic Mania
  6. 6. The Legend of Zelda: Breath of the Wild – The Master Trials
  7. 7. Pokken Tournament DX
  8. 8. Cave Story+
  9. 9. Mario & Luigi: Superstar Saga + Bowser’s Minions
  10. 10. Pokemon for Nintendo Switch

Now that it’s all out on the table, this is where we as a media outlet look the rankings and piece together an understanding of what people want to see and why.

What conclusions do you draw from the data above? Are you surprised by anything you see? We want to hear your takeaways, feedback, and points of conversation, so let’s dive into the comments and talk about it.

Brandin Tyrrel is an Editor at IGN. Can you believe there are fewer than 12 months until the E3 2018? You can follow him on Twitter at @BrandinTyrrel.

E3 2017: Destiny 2: Hands-On with the Beautiful PC Version

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PC will likely be the best home for Bungie’s online-only multiplayer shooter.

If you’re a console Destiny player, Destiny 2’s performance on PC will amaze you. Trust me; I’ve played over 700 hours of Bungie’s shared multiplayer shooter in the last three years, but none of that experience prepared me for the PC’s unbelievably high resolution and snappy 60 frames-per-second performance. If teraflops and raw processing power are your thing, the demo I played points to an absurdly bright future and a great new home for a game that was practically built for the PC anyway. But outside of these bells and whistles, what does Destiny 2 feel like from the perspective of a grizzled veteran like myself?

The E3 2017 demo is the opening mission of the campaign, called Homecoming, and it’s a reminder of all of the lessons Bungie learned in lead up to this sequel. When Destiny launched on consoles in 2014, it spelled out its villains and story sequences in broad strokes. The Darkness was the name of the enemy, but it didn’t have a consistent face. The Guardians had three key leaders named Cayde-6, Ikora, and Zavala, but none of these heroes were given actual screen time to give you an idea of who they were. The hodgepodge of storytelling delivered an underwhelming story and few standout heroes or moments.

Destiny 2 is so much better at storytelling and right from the beginning, it all makes sense. The demo introduces the Guardian leaders and lingers on their unique personalities moments before a vicious attack. The Tower, the last bastion of humanity in this universe, is under assault by the Red Legion, and this new foe wants to capture the Traveler’s Light, the source of the Guardian’s powers. The storytelling effort here is notable and on par with the work Bungie did on The Taken King, one of the more notable expansions of the original game.

The lead-in to Destiny’s first campaign mission sets up an epic moment, one that destroys the Guardians’ home in the process, but the first rain-soaked encounter kicks off with an inside joke. The mission objective on screen reads to “Defend the Tower from three assaults.” If you’ve played as much Destiny as I have, this specific type of encounter overstayed its welcome during Year One. Jokes aside, it’s the start of a great roller coaster ride that looks and plays wonderfully on PC, and a great opportunity to use some of the new abilities coming in the sequel.

Perhaps the coolest part of my demo was the chance to unleash the Dawnblade, a new Warlock specific subclass that replaces the Sunsinger. Once activated, it gives the Warlock a sword that fires solar blasts at enemies. Super Abilities and subclasses are going through some changes in Bungie’s sequel. Each subclass has a unique global ability. Warlocks can heal or buff players, Hunter’s have a dodge ability that can reload their weapon, and Titans can build temporary cover. It further diversifies the three classes and gives them valuable support, offense, and defensive options.

The Homecoming mission took me up to the Red Legion’s command ship for a confrontation with Dominus Gaul, the leader of the group, but it cut me off before the conclusion (but you can see part of it in one of the more recent trailers).

Destiny 2’s opening campaign mission is a great jumping off point for a new campaign, one that at least from the sound of things strips Guardians of their powers. It’s bombastic and full of great gunplay and flashy graphics and effect, but I can’t help but dwell on what Bungie isn’t showing yet. Destiny is much more than just a campaign experience, it’s a game with hard-to-earn gear and weapons. And it’s an experience that’s best played by a group versus going alone. Sadly, the E3 demo only focused on spectacle and none of the things that excite me about the series. But that’s what you have to bring to a trade show like E3, I suppose.

Still, I was satisfied with my Destiny 2 PC experience, but I’ll be waiting for it on a console. The PC version looks fantastic, but I’m a console guy and I wouldn’t want to experience it without my friends (sidenote: We’ve been playing together since the Taken King, and I don’t want to see that end). Homecoming is a great opening mission that sets up the narrative nicely, and it has the same great gunplay I loved about Destiny from the beginning, only faster since mouse and keyboard aiming is vastly superior to shooting with thumbsticks. PC players have to wait a bit longer, but Destiny 2 looks and plays amazingly on the platform.

Jose Otero is an editor at IGN and host of Nintendo Voice Chat. You can follow him on Twitter.

The Legend of Zelda: Breath of the Wild’s Hard Mode Has Separate Save Slot

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Nintendo will limit the amount of files you have with the tougher difficulty.

Don’t worry about overwriting your normal save file in The Legend of Zelda: Breath of the Wild while tackling the upcoming Hard Mode.

The Nintendo U.K. website says there will be a separate save slot for the mode, which is part of the first DLC pack for the game called The Master Trials. Breath of the Wild’s Hard Mode (named Master Mode overseas) will only offer two save spots, though, compared to six in the normal game.

Previously, to use a separate save file in Breath of the Wild, you needed to utilize a workaround by using a different system user profile, as Polygon points out.

The Master Trials will release June 30, and the DLC is bringing other additions to Breath of the Wild too. There’s a combat arena mode called Trials of the Sword, for example, as well as new outfits like the Tingle costume.

In addition, Breath of the Wild will receive a second add-on pack titled Champions’ Ballad, though details are vague so far. Along with the upcoming DLC, Nintendo will also release four new Zelda amiibo figures for the game.

For more on the game, be sure to check out IGN’s interactive Hyrule map for The Legend of Zelda: Breath of the Wild.

Evan Campbell is a freelance writer who scripts the Daily Fix, streams games on his Twitch channel, and chats about movies and TV series on Twitter.

GTA 5 Players Are Angry About Mod Tool's Shutdown, And They're Taking It Out On Steam Reviews

The recent shutdown of Grand Theft Auto V tool OpenIV–which is used to power numerous PC mods–has not gone over well with players. Although Rockstar parent company Take-Two says it wasn’t targeting single-player mods, players have lashed out via negative reviews on Steam, where the game’s recent review average is now labeled as “overwhelmingly negative.”

Of the 42,000 user reviews written in the past 30 days, only 13% have been positive–a staggeringly low number for what is a pretty widely acclaimed game. This has also brought the Overall rating (which encompasses all reviews dating back to launch) down to “mixed,” with 67% of reviews being positive.

Looking at specific reviews, there have been a surge of those calling out Rockstar for its shutdown of OpenIV. Thousands of users have marked these reviews as helpful, ensuring they are the first to surface on the game’s store page. The top review has seen more than 22,000 people (about 97%) mark it as helpful. It simply states, “On behalf of the OpenIV team, **** you,” with hearts in place of the asterisks.

GTA 5 Players Are Angry About Mod Tool's Shutdown, And They're Taking It Out On Steam Reviews
The Iron Man Mark V mod is among the many to use OpenIV

Since it was first published, the top review has been edited to add a link to a petition on Change.org, which calls for Rockstar to allow OpenIV to continue. It claims, “All modding used by OpenIV is for single-player use only to make the game more enjoyable, the software OpenIV was never used to mod multiplayer or Grand Theft Auto Online so it does not harm anyone.”

Rockstar disputes that. After word first surfaced that the OpenIV had received a cease-and-desist letter, the company released a statement saying it is only concerned with the tool’s impact on GTA Online.

“Take-Two’s actions were not specifically targeting single-player mods,” it said last week. “Unfortunately OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody. We are working to figure out how we can continue to support the creative community without negatively impacting our players.”

It’s unclear what effect, if any, the petition will have. It’s garnered just over 55,000 signatures as of this writing, with a stated goal of 75,000. It’s a sizable group of people, but also a fairly small number given GTA V has shipped more than 80 million units. Single-player mods, while popular, are a fairly small scene, and it seems likely that Take-Two will deem the integrity of GTA Online–which still represents a significant contributor to the company’s earnings–more important. We’ll report back as the situation develops.

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