Halo Boss on Project Scorpio Specs: "Beefier Than I Expected"

2017 is going to be a big year for the Xbox brand. Microsoft will release its Project Scorpio console during the holiday, a system that Microsoft claims is the most powerful ever made. Now, Halo boss Frank O’Connor has weighed in on the system.

Halo Boss on Project Scorpio Specs: "Beefier Than I Expected"

Writing on NeoGAF (via another NeoGAF thread), O’Connor said he hasn’t paid a whole lot of attention to the specifics but teased that the specs are “beefier” than he expected.

O’Connor had this to say: “Haha, although I probably ‘know’ [what Project Scorpio’s specs are] in that I might have seen it in a slide or something, it’s literally not something I have time to think about now and I actually couldn’t remember whatever specs I’ve been exposed to even if I was tortured.

“I literally couldn’t leak or answer a question that went beyond, ‘Can I do this? Does it support that? How many of these could it render?’ What I do remember is that it’s beefier than I expected.”

No new Halo games for Project Scorpio have been announced. But given that Halo is one of Microsoft’s biggest and best-known franchises, it can be assumed that more games in the series are in the works. In fact, O’Connor said last year that Halo 6 is in the planning stages. He also teased that Halo 6, or whatever the game might be called, could have split-screen after Halo 5 controversially left it out.

Project Scorpio is set to have 6 teraflops of performance. It will be significantly more powerful than Sony’s PlayStation 4 Pro, according to Microsoft.

“We know it’s important to deliver an experience that demonstrates the power gap between [the PS4 Pro and Scorpio] at a price that makes sense to console gamers,” Microsoft’s Albert Penello said.

Microsoft has time and again referred to Project Scorpio as the “most powerful console ever made,” so a premium price point is expected. Officially, pricing has not been announced.

Interestingly, Xbox boss Phil Spencer said in June 2016 that Microsoft could have released a new, more powerful Xbox One that year. However, the company decided against it because it wanted to wait until it could deliver “true” 4K gaming with six teraflops of performance.

Are you interested in Project Scorpio? Let us know in the comments below!

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Halo 5: Guardians
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Microsoft Confirms Scalebound is Cancelled

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So long, Drew.

As rumors earlier today suggested, Microsoft has confirmed to IGN that development on Scalebound has ceased.

A Microsoft representative provided the following statement to IGN:

“After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound. We’re working hard to deliver an amazing lineup of games to our fans this year, including Halo Wars 2, Crackdown 3, State of Decay 2, Sea of Thieves and other great experiences.”

Microsoft further pointed to a recent post on its official site about its additional plans for 2017.

When asked if the Scalebound IP is owned by Microsoft or by developer Platinum, a Microsoft spokesperson simply said “we do not comment on the details of our business agreements with partners,” and provided no additional comment when asked if Microsoft will seek to work with Platinum on a separate project in the future.

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Scalebound was originally announced at E3 2014 and planned for a holiday 2016 release. Shortly before last year’s E3, Platinum delayed the game to 2017 “in order to deliver on our ambitious vision and ensure that Scalebound lives up to expectations.”

For a look at what Scalebound could have been, check out multiple videos and interviews in our month of Scalebound IGN First coverage from August 2015 as well as our Scalebound gameplay showcase from E3 2016.

For more on canceled games, see our list of the 13 biggest video games that never came out.

Andrew is IGN’s executive editor of news and is sad he’ll never get to hang out with a dragon friend. You can find him rambling about Persona and cute animals on Twitter.

The 13 Biggest Video Games That Never Came Out

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The saddest game cancellations from the NES era to present day.

All forms of entertainment have their unfinished projects, but I’ve found there’s always something especially painful about learning that a long-awaited game will never come out. We never properly knew it, so it’s not exactly like the loss of a loved one; it’s more like spending years wanting to visit a well-loved landmark, only to find it’s been wiped off the map or irreparably damaged. The interactivity of games means these are real memories we’re losing out on.

Thousands of games have suffered such a fate. We don’t even know the names of many of them, but some have had their names shouted to crowds at shows like E3 and generated discussions even some properly released games should envy. These are the games we’re talking about here, and fittingly for the bad luck so many of them seem to have suffered, there are thirteen of them.

Fable Legends – PC, Xbox One

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Fable Legends is the youngest casualty on this list, having been officially cancelled only last month at the time of writing. Its gameplay borrowed heavily from a multiplayer concept made popular in games like Evolve, wherein one player acts as the villain while four others try to take him or her down. Legends’ main appeal is that it oozed with the Fable series’ signature personality, right down to individualized fart emotes for each hero and its wondrously vibrant hub city of Brightlodge. But hints of its eventual doom were apparent even shortly after its 2012 announcement, whether it was its frequent delays, the constant media blackouts and secrecy, or the shift to a free-to-play model early last year. The actual cancellation thus came only as a slight surprise, but the true gut punch was the total loss of Lionhead Studios, which never really shed the goodwill it had earned from 2008’s Fable II. Lionhead never gave us another game like that, but much in the style of Peter Molyneux, Lionhead’s famously enthusiastic founder, it was always fun to dream of what could be.

LMNO – PC, Xbox 360, PlayStation 3

The 13 Biggest Video Games That Never Came Out

A concept image from Steven Spielberg’s cancelled action-adventure game, LMNO.

Steven Spielberg was once in the video games business as a result of a consultation partnership with EA, although his only released game from that effort was 2008’s puzzler Boom Blox. But in Arkane Studios’ LMNO, we would have had a chance to see what the storied film director could do with a narrative-driven game. The minimal existing footage is pretty stuff, showing a warmly lit ’50s diner and your companion, an alien-looking woman named Eve. As is only fitting for a project Spielberg was involved in, LMNO was meant to pull emotional strings, but it was also expected to deliver an unforgettable first-person adventure combining parkour-based escape sequences with roleplaying elements. But it didn’t last long. In 2010, EA confirmed that LMNO had been cancelled. In a sprawling longform feature, 1UP detailed the reasons for the cancellation, which basically came down to over-ambition, whether it was in its drive for new types of combat, new types of character interaction, or new replayability options. Ultimately, EA executives didn’t like the short demo the team made, and the majority of the staff was laid off in 2008. By 2009 the project landed in the lap of developer Louis Castle, who tried to turn it into a more traditional game called The Escape Artist, but in its push for online multiplayer games at the time, EA soon dropped that, too.

Prey 2 – PC, PlayStation 3, Xbox 360

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Prey 2‘s story is a sad one. It would have been a first-person shooter that followed the events of 2006’s Prey by focusing on a human bounty hunter on an alien world called Exodus, and the E3 cinematic trailer showed displayed much of the personality we missed out on, right down to alien gang fights with Johnny Cash tunes playing in the background. But by 2011, production from developer Human Head came to a halt. Bethesda had reportedly said the Human Head team would get a year of extra development time after Prey 2’s impressive E3 showing that year, but following concerns about Human Head’s “dated planning, tools, and techniques,” Bethesda reportedly started withdrawing funding. In 2012 Bethesda denied growing rumors of Prey 2’s cancellation by saying it was merely delayed because “game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards.” The project was then taken away from Human Head and tossed off to both Obsidian Entertainment and Arkane Austin for a while, but in 2014 Bethesda confirmed Prey 2 had been cancelled. But was it really so bad? In 2013 former Human Head employee tweeted that Prey 2’s fate was “political” and “petty.” “Prey 2 was a full game. And a crazy fun one,” he said. “The team was small, but you wouldn’t have known it.”

B.C. – Xbox

The 13 Biggest Video Games That Never Came Out

A screenshot from Intrepid Computer Entertainment’s cancelled action-adventure game, B.C.

B.C. is a lost masterpiece from that wonderful era of gaming history when Peter Molyneux was full of great ideas and the world still had confidence he could pull them off. Developed by Lionhead satellite Intrepid, B.C. was not only a beautiful place where dinosaurs frolicked alongside humanlike “simians,” but it featured a working food chain where creatures higher up chomped on those below. The A.I. was impressive for its time, both for the surrounding animals and the tribe you helped evolve as you played. Part of its downfall was ambition, although former dev team member Joe Rider told GamesTM it was about 75 percent complete when work stopped. It stalled in part, he says, because Lionhead and Intrepid wouldn’t share their proprietary technology and thus speed development, but also because Lionhead threw all of its efforts behind Fable in order to release it for the Xbox before the Xbox 360 hit shelves. Molyneux himself announced its official cancellation in 2004 while suggesting that it might be revived, but that hasn’t happened. B.C. might be a fossil now, but game historians PtoPOnline at least gave us a glimpse of what could have been last year with some previously unseen footage.

Continues

Scalebound Reportedly In Trouble, Could Be Canceled

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Announcement from Microsoft coming soon.

UPDATE: Microsoft has confirmed to IGN that Scalebound is no longer in development.

Original story follows:

Scalebound is reportedly in trouble and may be canceled.

Kotaku has heard from “several sources” that the action title from developer PlatinumGames has been in development trouble for quite a while and may ultimately be scrapped. The outlet also noticed that Microsoft has pulled the official page for Scalebound from the Xbox website.

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An official announcement regarding the game’s status is expected to be made in the near future, as Microsoft provided Kotaku with the following statement: “We’ll have more to share on Scalebound soon.”

Scalebound was announced at E3 2014 as an Xbox One exclusive. During Microsoft’s press conference at last year’s Electronic Entertainment Expo, it was revealed that Scalebound would also release on PC as part of the Xbox Play Anywhere initiative.

While the game was originally slated to release in 2016, Platinum delayed the project to 2017 last January, saying that development on Scalebound was going to require a bit more time.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter and subscribe to his video content on YouTube.

How to Watch the Nintendo Switch Reveal Live Streams

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A link to the apps.

Nintendo is streaming the big reveal of the Nintendo Switch where we hope we’ll get the first details on Nintendo Switch’s release date, launch games, and price. There are two live Nintendo Switch-related live streams announced a this time:

Nintendo Switch Reveal Stream

This is the stream in which we expect to hear about release date, price, and possibly other details about games, the device itself, and peripherals. This broadcast will be presented in Japanese with English voiceover. IGN will be providing both a pre-show discussion and a post-show reaction to the event with the cast members of IGN’s Nintendo show, Nintendo Voice Chat, which you can watch, along with the Nintendo stream, at the links at the bottom of this page. Here’s when it’s all going down:

  • Thursday, January 12 @ 7:30 p.m. PT
  • Thursday, January 12 @ 10:30 p.m. ET
  • Friday, January 13 @ 3:30 a.m. UK
  • Friday, January 13 @ 1:30 p.m. AET
Nintendo Treehouse Live Switch Game Stream

In a second stream, Nintendo Treehouse will provide “an in-depth look at upcoming games” coming to the Nintendo Switch. This second stream will happen at the following times:

  • Friday, January 13 @ 6:30 a.m. PT
  • Friday, January 13 @ 9:30 a.m. ET
  • Friday, January 13 @ 2:30 p.m. UK
  • Saturday, January 14 @ 12:30 a.m. AET

You can watch the big Nintendo Switch reveal live streams on pretty much every connected device in your home or in your pocket. Here are some links to the apps (download them ahead of time!) and other places where you can watch the Nintendo Switch live stream and IGN’s show coverage as well. Watch the Nintendo Switch live streams on…

Samuel Claiborn is IGN’s Managing Editor and has actually beat Zelda II: The Adventure of Link. TCELES B HSUP to follow him @Samuel_IGN on Twitter and at Samuel-IGN on IGN.