Ranking the Final Fantasy Games


Yes, we know we like XII more than you.

Few video game franchises have remained as consistently incredible as Final Fantasy. For nearly 30 years, each new Final Fantasy game from Square (and later Square-Enix) has been a major cultural event. But which games in this beloved franchise are the best, and which were a little too experimental for their own good?

IGN’s resident FF addicts decided to put our heads together to decide on definitive our personal rankings for the best Final Fantasy games. Although Final Fantasy XI and XIV are fantastic MMOs, we chose to focus on only on the single-player, mainline entries in the franchise.

These are our rankings for best and worst mainline Final Fantasy Games.

12. Final Fantasy II

Ranking the Final Fantasy Games

Final Fantasy II is a bold experiment gone wrong. Rather than embrace a standard RPG experience-point system, director Hironobo Sakaguchi and designer Akitoshi Kawazu decided to base progression on how often a particular character performed an activity. Players who cast a lot of spells got stronger with spells, while those who were hit often in combat toughened and gained HP. The system resulted in a strange exploit where players attacked and healed their own party members repeatedly to artificially enhance their abilities. It was a workable system, but it wasn’t a lot of fun. Despite a fascinating storytelling opening and some other interesting narrative ideas, Final Fantasy II just never quite comes together. The systemic weirdness mires the pacing, and the whole game now feels more like a historical curio than anything you’d actually want to play. But Final Fantasy II also gave us Cid and Chocobos. Those count for a lot. – Jared Petty

11. Final Fantasy VIII

Final Fantasy VIII had a very tough act to follow, so it’s often looked upon as a black sheep in the series. What starts as a simple love story quickly evolves into a tale of conflict, rivalry, and the fate of the world. The game falters in a few areas. specifically in its Draw and Junction systems, which treat magic powers like items and skill modifiers. Meanwhile, its story completely falls apart in the third act with the introduction of an underwhelming villain, multiple timelines, and a nonsensical amnesia subplot. Despite these missteps, Final Fantasy VIII is best remembered for its moments of brilliance and technical prowess. The breathtaking opening sequence, the failed assassination plot on Sorceress Edea, and the battle between the Balamb and Galbadia Gardens are some of the most exciting and cinematic moments in all of Final Fantasy. It may be ranked low, but like every entry on this list, there’s still something to love about Final Fantasy VIII. – Zach Ryan

10. Final Fantasy XIII

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Final Fantasy XIII marked the franchise’s much-anticipated PlayStation 3-era debut, but many fans felt it couldn’t quite live up to the hype. While it was the most graphically impressive entry in the series to date, XIII was considered by many to be too linear with a convoluted story. Despite that, XIII did go on to spawn two direct sequels and tons of cameo appearances by protagonist Lightning in spin-off titles. And while plenty of fans ultimately considered the game a disappointment, XIII is undeniably gorgeous, and does eventually allow open exploration, even if it takes its sweet time getting there. Love her or hate her, Lightning is among the most iconic Final Fantasy protagonists, and the Paradigm system was a smart new take on classes that allowed for fast-paced changes during battle. While it wasn’t perfect, staggering enemies during battle was also a smart new mechanic for Final Fantasy and led to some incredibly tense close calls. Final Fantasy XIII has plenty of flaws, but does mark a notable modern shift in the series for its only main entry of the console generation. – Andrew Goldfarb

9. Final Fantasy X

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Even before Final Fantasy IX was released back in 2000, screenshots of Final Fantasy X began to surface in the media. The photo-realistic picture of a shaggy-haired blitzball player holding an aquatic sword and covered in finely rendered drops of saltwater dropped jaws across the globe. The screenshot was evidence that Final Fantasy X – the first Final Fantasy for the Playstation 2 – was the next level in graphical achievement. The game also broke ground by getting rid of the series’ traditional top-down world map and introducing continuous areas that felt real and immersive. In addition, the Sphere Grid allowed players to fully customize characters in contrast to their pre-determined battle roles without having to swap out abilities like in Final Fantasy’s traditional Job system. Despite a charming love story and memorable soundtrack, Final Fantasy X’s linear path, ease of combat, and questionable voice work left some fans disappointed. Still, there’s no doubt its graphical advancements and solid combat mechanics were a milestone for the series. – Meghan Sullivan

8. Final Fantasy III

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For American fans, Final Fantasy III was long the missing link between the comparatively simple NES original and the subsequently spectacular Super Nintendo games. Released on the Japanese Famicom in 1990, the third Final Fantasy chapter didn’t reach the US until 2006, and it was only then that most Western players discovered the extraordinarily important mechanical evolution it inaugurated. While the turn-based battle system remains in place, it’s both streamlined and augmented. Physical attacks against destroyed enemies no longer result in an “ineffective” miss, and new class-based commands expand your arsenal of options in combat. Final Fantasy III also brought the first iconic summons to the series, and most importantly, introduced the Job system, the heavily-customizable party-crafting innovation that would become the backbone of the series’ greatest installments. – Jared Petty

7. Final Fantasy I

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The US had Pac-Man Fever in the 80s, but Japan had Dragon Quest Mania. When Enix’s turn-based RPG caused a national hubbub, Square struck back with Final Fantasy. It cribbed a lot from Dragon Quest, like an overworld map, random battles, and stats (these were new concepts to many players at the time), but Final Fantasy expanded on the newly realized JRPG formula in a big way. It had colorful, detailed depictions of fantasy monsters, a huge world with different ways to get around (canoe!), a soundtrack that has been revisited in nearly every Final Fantasy game to date, and, perhaps most importantly, character creation. You could choose your party classes and name your characters. If you chose lame classes (Thief) the payoff was that they could become amazing (Ninja) at a bizarre mid-game graduation ceremony. Contemporary players might balk at Final Fantasy’s lack of Chocobos, Moogles, or Cid, but fear not: you still get an airship. – Sam Claiborn


Final Fantasy III: A Retrospective


“Your meeting with the crystal was not happenstance. It was the crystal’s will. You have been chosen.”

When I first started my daunting journey through the Final Fantasy series for IGN at the start of 2016, I did so opting for the most convenient and cost-effective methods available to me. For the earliest games in this beloved franchise, that meant resorting to remasters, the trade-off being that I could easily carry the first ten Final Fantasy games around with me on my Vita, grind a few levels whenever I had spare time throughout the day and speed up my playthroughs massively.

As I half-expected, when the first piece in this series landed on IGN’s homepage back in January, I drew some criticism in the comments for not playing the original NES version of the first Final Fantasy. I get it: long-term fans of classic franchises tend to want others to experience what they experienced and in the way they experienced it. It is, of course, not only unrealistic to expect that everyone has had the same formative experiences as you, it’s simply impossible, and is what makes your fellow human beings so damn interesting.

When it came to Final Fantasy II, I had a free pass on this matter as it hadn’t seen the light of day officially outside of the East until it was eventually remastered. The same is true of Final Fantasy III. With the previous two entries at least, despite very minor formula changes, I was essentially playing prettier versions of the original releases, yet Final Fantasy III proved a different proposition entirely.

Final Fantasy III was completely rebuilt from the ground up for the Nintendo DS (subsequently ported to PSP and recently released on Steam), boasting not only several gameplay modernisations and story tweaks, but also a 3D game engine, making it almost unrecognisable next to the version that the good folks of Japan experienced back in 1990. It’s a fascinating journey nonetheless.

Final Fantasy III introduces us to the peaceful Village of Ur, a valley-based hamlet situated on an unnamed continent that inexplicably floats high above a world shrouded in darkness and long forgotten. An earthquake soon disrupts Ur’s peace, opening new areas in nearby Altar Cave, and it’s here we find orphan Luneth literally falling victim, plummeting through a hole deep into the caverns below. This leads him to stumble upon the Wind Crystal during his eventful attempts at escape.

Final Fantasy III: A Retrospective

Luneth does a little inadvertent dungeoneering.

To his amazement, the Wind Crystal speaks and names him a Warrior of Light, explaining that he and three others like him are destined to combat the growing Darkness and bring balance back to the force world. Before he has the chance to pose a few practical questions, the Crystal transports him outside without further elaboration.

I must admit, after the surprising maturity and intelligent twists and turns of Final Fantasy II, I felt a bit disappointed to see that then-Square had returned to the safety net of ‘prophecy’ to explain the meteoric rise from humble orphans to world-saving champions. For me, prophecy often feels a cheat, saving creators the bother of laying out relatable motivations for their characters, and the most successful uses in other fiction have been when the prophecy turns out to be completely bogus and the heroes are left reeling. That never happens here. Had I been playing the original version, those fears would have been realised even further, with all four characters available from the start and all named heroes by the mysterious crystal at the same time, with precious little backstory.

In the remaster, at least, Square Enix recognised this as a weakness and did a solid job in retrofitting context into each party member’s involvement, cleverly introducing them one at a time and in relatable ways. When we first meet Arc, for example, Luneth’s best friend and adoptive brother before being named a Warrior of Light, he’s being bullied by the local children. Rumour has it that Ur’s neighbouring village, Kazus, is plagued by ghosts. Arc is sceptical, but his scepticism is taken for cowardice, so to prove he’s not craven, he runs away to Kazus, and it’s up to Luneth to bring him home.

Final Fantasy III: A Retrospective

You are the children of prophecy… sorry about that.

When they arrive at Kazus, they find that the rumours are half-true, with the village under the control of a mischievous Djinn that has placed an invisibility-flavoured curse on its inhabitants. After exploring the area and returning to the airship that friend Cid had lent them, they find a stowaway in Refia, the adopted daughter of a Kazus blacksmith, and the only one unaffected by the hex. Thankfully, Refia knows where to find a Mythril Ring forged by her father, which is the sole item capable of sealing the Djinn away and lifting the curse.

The ring was made for the King of Sasune Castle, however, the trio soon discover that the castle too has fallen victim to the Djinn, and that the ring disappeared along with Princess Sara just before the curse took hold. Terrified that the Djinn is in possession of both his only daughter and its only weakness, the group are tasked by the invisible King Sasune to head to the Djinn’s cave and rescue Sara, but not before the trio become a foursome. Feeling guilt-ridden for not being around when the curse took hold, Sasune’s most loyal King’s Guard, Ingus, becomes the final member to join the party (Kind of. More on that later).

Friendship. Bullying. Fear. Guilt. Everyone has experienced these things at some point or another and, in my case, these scenarios helped put the focus on prophecy out of my mind long enough to form a lasting investment in the fortunes of my fate-chosen foursome.

Nearly every character and key NPC encountered throughout was wonderfully three-dimensional thanks, in part, to likeable personalities, but also to very human flaws.

Yet they weren’t the only ones I found myself invested in, as nearly every character and key NPC encountered throughout was wonderfully three-dimensional thanks, in part, to likeable personalities, but also to very human flaws. They were also particularly endearing when the interactions with the party didn’t play out as I’d anticipated.

As an example, similarly to how the original Final Fantasy began with a damsel in distress scenario but then dropped it quickly for more interesting developments, Final Fantasy III’s damsel-routine also comes with a twist. Princess Sara had not been kidnapped at all: She had set out, Mythril ring in hand, to tackle the Djinn herself, and is found wandering the caves, bravely seeking the creature. When Ingus demands that she returns to Castle Sasune, she refuses; her sense of duty is such that she means to save her people and will see that through to the end. Brilliant.

She too joins the party, but not in the same way as the others, and this marks Final Fantasy III’s first major systematic departure from the previous game. In Final Fantasy II, there were three main party members, with a fourth slot reserved for interchangeable adventurers as the story dictated. Here, you’ll keep your main four throughout, but when a fifth member joins the party, they do so more passively, only providing their services during battle at timely intervals. Sara is the first of which, and has white mage abilities, casting Cure or Aero randomly as fights play out, although the impact of these ‘fifth wheels’ only feels like a true benefit in lengthy boss fights.

Final Fantasy III: A Retrospective

Let’s not blow it, guys.

When the Djinn is finally defeated, the team are transported back to Altar Cave, back to the Wind Crystal, who explains that all four are now blessed Warriors of Light, and must henceforth venture into the world to dispel the darkness. That’s it. They have no clear goal, no common enemy and no direction, which leaves them wandering around places they’ve already been, trying to find something to do.

Heading back to Sasune Castle, they arrive just in time to see Sara break the Djinn’s curse, which then leads onto the next set of events, but it feels like an age before the team even find out who the main antagonist is – Xande, by the way, a wizard manipulated into evil by the Cloud of Darkness shrouding the world underneath – and he’s barely in the game at all. Despite really enjoying this world and its characters, Final Fantasy III’s lack of narrative direction made it harder for me to care about their fates than in the other early games. This is a problem with Final Fantasy III’s writing generally, however; it’s a bit… inconsistent.


Blizzard's Big Franchises Are Celebrating Diablo's 20th Anniversary

Blizzard’s famous Diablo series celebrates its 20th anniversary this year. To mark the occasion, Blizzard is holding in-game events not only in Diablo III, but also some of the developer’s other big franchises. These include Heroes of the Storm, Hearthstone, Overwatch, StarCraft II, and World of Warcraft.

Blizzard's Big Franchises Are Celebrating Diablo's 20th Anniversary

Diablo III’s in-game event is called The Darkening of Tristram–it lets players run through a “reimagined” version of the cathedral from the first game. Heroes of the Storm is offering up a Diablo-themed portrait, while Hearthstone has a mysterious “hooded stranger” awaiting players.

As for Overwatch, it has some Diablo-themed sprays up for grabs, while “strange things are afoot” in World of Warcraft.

Here is a full rundown of what’s happening in Blizzard’s games “soon” to celebrate Diablo’s 20th anniversary, with descriptions written by Blizzard;

Diablo III:

  • Recapture the feeling of your first play through of the original Diablo with The Darkening of Tristram tribute event. Venture through a reimagined version of the original cathedral in Diablo III and keep an eye out for some familiar items.

Heroes of the Storm:

  • The battle for the High Heavens continues, and a new Diablo-themed portrait is up for grabs! Can you emerge victorious on this hectic new brawl map?


  • In this Tavern Brawl, a hooded stranger awaits, holding a grim deck in his hands. Will you unravel the secrets surrounding this dark wanderer?


  • Bring the battle for Sanctuary into the fight for the future with in-game sprays representing your favorite Diablo III classes–along with a new player icon modeled after the Lord of Terror!

StarCraft II:

  • Put the Lord of Terror to work for you with a Diablo-themed worker portrait.

World of Warcraft:

  • Strange things are afoot in the world of Azeroth as denizens of Sanctuary cross over into an unfamiliar world.
Filed under:
Heroes of the Storm
Starcraft II: Wings of Liberty
World of Warcraft
Diablo III

Stardew Valley Review


Stardew Valley beautifully combines farm simulation with RPG elements to create an intriguing, absorbing rural world.

Update: Stardew Valley has been nominated for IGN’s 2016 Game of the Year

Stardew Valley  Review

My favorite thing about Stardew Valley is not just that there’s a lot to see and do, but that it’s (almost) all intertwined. It’s not apparent at first — when I started my farm, I planned each tile for maximum efficiency and reset when I accidentally bought the wrong seeds. But the secret of the Valley is that it’s much more than making each day productive on the farm alone. As I ventured off my plot of 16-bit land and started to explore, I began to really enjoy the days for everything they are — and how its parts fit together to build a captivating rural life.

Each day in Stardew Valley takes around 10 to 20 real minutes, and several of them are occupied by the slow business of starting a farm from scratch. Having to plant the right seeds, water your crops, and wait for the harvest before making any real money means there’s not a lot to do right away. Fitting, since my character had just left a stifling job at the Joja Corporation — Stardew Valley’s ever-present reminder that capitalism can grow soulless — for a simpler life on grandpa’s old farm. But Stardew Valley isn’t simple. It’s relaxed, sure, and lets you grow at your own pace, but it’s a rich world once you get past the slow first season.

From Humble Beginnings

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Life in Stardew Valley’s Pelican Town picked up for me around summer of the first year — by then I’d gained access to fishing, exploring the mines, and enough money to start investing in livestock. Things really started to come together, and that initial simplicity evolved into a quiet sort of busyness. I grew crops so that I could prepare the best food, which I could in turn give as gifts to win over the townsfolk or to take down with me into the mine to restore my health as I fought monsters to get resources, which I could use to build a useful item back on my farm. I then used ore from the mines to upgrade my tools so I could chop up a log and get to a secret part of the Valley, and all that work helped me level up so I could craft even better items. The blend of RPG and farm sim feels effortless, and it makes Stardew Valley exciting and compelling without being stressful.

The blend of RPG and farm sim feels effortless.

All of those RPG-like sidequests are crucial, because they interrupt the inherent cyclical repetition of farming that can stall the momentum of farm sims. Over 30 hours and an in-game year later, I still feel like I have plenty of items to unlock and secrets to uncover. You’re pushed down multiple paths, too, because a lot of items acquired through farming, fishing, and mining, combine for huge rewards and unlock important areas of the Valley. That helps keep very separate tasks connected.

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Most of these tasks would become old quickly if you did only that, but the need to change up your activities keeps things from becoming stale, and there’s usually more to them than it initially seems. The simple hack-and-slash combat in the mines is a bit of a grind and not particularly challenging, but the fun comes from the mystery of what comes next and the satisfaction of finding the right items for whatever else I needed and wanted to do. I spent a lot of rainy days and time between harvests underground, fighting slime monsters and skeletons and getting really excited every time I found a rare, useful ore. The solemn, pretty music helped keep me from getting stressed about combat and instead let me focus on the beauty of the underground.

Complex People, Simple Socializing

When I wasn’t busy tracking down items or figuring out which crops were the best to grow each season, I tried to socialize around town. It wasn’t easy or even all that rewarding at first — even the friendlier townspeople wouldn’t open up to a complete stranger, which is admittedly pretty realistic. When they did, I was a bit disappointed at how basic the process of getting to know them was — “making friends” is as simple as making daily small talk, trial-and-error gift-giving, and doing random favors, and I did a lot of that, with varying degrees of success, and eventually forced my way to popularity.

The mechanics of relationships don’t match the depth of the townspeople’s lives.

It’s frustrating, because the mechanics of forming relationships don’t at all match the depth of the townspeople and their interconnected lives. One quest tasked me with finding the mayor’s “shorts,” which ended up being somewhere very scandalous. One kid spends a lot of time in his room because he thinks his mom and stepdad favor his step sister over him, and another girl has a strained relationship with her mom because of her “alternative” lifestyle.

Festivals and cutscenes in particular made me feel less like I was just gaming a system. Once I’d gotten a girl’s heart meter up enough — which indicated that I’d given her enough of the right presents, I guess — she told me all about wanting to be a successful artist and how her ex didn’t support her. There’s also a homeless man, Linus, who is completely ostracized by most of the town’s residents. I watched a grumpy old man yell at him for digging through the trash for food and another man in town offer to give him food if he needed it, and as I befriended him (by giving him meals I’d cooked), I learned more and more about his struggles and successes in living off the land. Even though becoming his friend was uncomplicated, being his friend felt more meaningful.

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What would’ve been even more meaningful is if there were something more I could do with this intimate information and these relationships. Marriage is one way to go, and your partner can even get jealous if you give gifts to other previous romance options. That route just doesn’t feel fleshed out quite enough, though learning the ins and out of Stardew Valley’s social aspect is still rewarding as a piece of fiction that fits relatively well into the more developed parts of rural life.

Xbox One and PS4 Version Impressions

By Miranda Sanchez – December 13, 2016

Stardew Valley’s transition to consoles is a smooth one. Both the PS4 and Xbox One versions include the great post-launch updates we’ve seen in the PC version, like the new farm templates, divorce, bug fixes, and more romance options. The controller mapping is taken from the PC version, so they’re familiar, but the mouse cursor that’s used to navigate menus is a little on the slow side. Still, most of my time was spent farming, talking with neighbors, or in dungeons, so this wasn’t a deterrent for me when playing these versions. Unfortunately, Xbox One version does suffer from some slight stuttering in larger areas like the farm, but developer Chucklefish confirms that there is a planned update to fix it within the coming weeks. Otherwise, Stardew Valley for consoles is still the same great game we first played on PC, and comes just as highly recommended.

The Verdict

After dozens of hours, I’m nowhere near done with everything in Stardew Valley. One note I found on my farm promised an important event in my third year, I still don’t know what’s at the bottom of the mine, and I need to figure out who I want to marry. With so many interconnected systems, from the farm simulation to simple combat and cooking to crafting, and each driving the others forward in some way, it’s a deeper and more complex game than you’d expect after the first day on the farm. There’s plenty to do while I wait to uncover more of the Valley’s secrets, and the prospect of filling my days with new adventures or just a better harvest is too enticing to pass up.

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals


Save on Skyrim for PS4 or your next year of PS Plus and Xbox Live!

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

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Today’s Best Deals

Skyrim Remastered SteelBook Edition is Only $30 on PS4 Normally you’d pay $60 for special edition of Skyrim for PS4, but SteelBook copies are currently $30.

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Forgot Something with that New Console? 

The evolution of “batteries not included.” If you bought or received a new console over the holidays but can’t play online, pick up a PSN or Xbox Live card and some digital dollars and enjoy the break!  The codes are digital, so there’s no waiting around for delivery either.

1-Year PlayStation Plus Membership $60 $50

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Save $150 on a 55-inch 4K Samsung TV.

This big Samsung 4K TV normally goes for $1,148, but it’s currently $998, which matches the lowest price I’ve ever seen for it on Amazon.

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Hit the Ground Running on Your New Resolution With Discounted Exercise Gear

Make 2017 the year you get (or stay) in shape! Amazon has four pieces of essential home workout gear from Adidas, all at the lowest prices Amazon has ever offered. Pick up some fresh equipment and remember to start with a light routine you can quickly hit everyday. Don’t overdue it and hate your workout or you’ll never stick to it!

Adidas T-16 Treadmill $1,200 $849

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Raise Your Heart Rate with a Discounted Garmin Forerunner

Track your steps, pace, heart rate, and calories all day for only $160, the lowest price I’ve seen for the Garmin 225 and $68 less than usual. This GPS watch got a 4-star review from PCMag.

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Protect the Citizens of LEGO City and Save $18 on this LEGO Fire Station

Didn’t spoil the little one on your list quite enough this year? Or perhaps you’d like to add this piece of blocky public infrastructure to the LEGO city in your garage? Either way, here’s the lowest price I’ve seen for the LEGO CITY fire department – it’s normally $80. More of a Playmobil person? The Playmobil Space Shuttle is currently just $18.

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

Amazon eGift Cards

Amazon eGift cards are nearly as versatile as cash, making them the perfect “oops-I-totally-forgot-to-buy-something-for-you” gift on the day after Christmas. You can load a card with anywhere from $1 to $2000.

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Amazon’s Own Waterproof Wireless Speaker for the Lowest Price Ever

Amazon has never posted a lower price than $27 for its highly portable bluetooth speaker. It normally goes for $33, so scoop it up while it’s cheap!

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Two iPhone Cables for $10

Use code TK8OP69Z to get Lightning cables for $10. These are Apple approved, but made by Mpow, which is why it’s $10 for two, not one for $19.

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Two Months of Gamefly for $10

Perfect for someone who likes to play a little bit of everything. The standard two-month deal is typically around $16, so pick it up at a discount now and let the gamers in your life play what they want.

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Dual Controller Charging Station for PS4

Keep your new PS4 controllers topped off with a dual charging station for $15 (usually $20).

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$0.99 Movie Rentals Need something to keep you occupied while you chow down on holiday leftovers? Thousands of movies are only $0.99 to rent on Amazon. When you find something you want, click “More Purchase Options” and enter the promotional code “MOVIE99″.

Here’s just a small selection of what’s available, and remember, once you rent a movie, you’ll have a whole 30 days to watch it.

The Shallows

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HUGE Marvel Comics Sale

Yeah, this deal is still running. It’s a Christmas miracle! Amazon is massive year-end sale on over 300 Marvel comics and graphic novels for Kindle and comiXology, including Amazing Spider-Man, Wolverine: Old Man Logan, Ms. Marvel, and tons more. We’ve highlighted some of the best deals below, but click here for the full selection.

Wolverine: Old Man Logan $30 $5

There’s no way it’ll be as messed up at this, but the upcoming post-apocalyptic X-Men movie Logan looks to take some inspiration from Old Man Logan. Read it before you see the movie!

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

Dell XPS 8900 Intel Core i7 Quad-Core Desktop for $630

The popular and powerful Dell XPS 8900 is on sale for $630, which is an extra $20 off its pre-holiday price. With all savings considered, that’s over $400 off. Plus, who doesn’t love free shipping?

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals


Amazon’s PS4 Slim Bundle Is $50 Off

Got some extra Christmas cash from that aunt who doesn’t know you at all? For only $250 (regular price: $300), pick up a 500 GB PS4 Slim Uncharted 4 bundle.

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Dell Sweetens the PS4 Slim Bundle With a Second Controller

Dell has a compelling PS4 offer, with 500 GB PS4 Uncharted 4 bundle and a second controller.

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Up to 35% Off Marvel Funko Figures

Who doesn’t need a tiny Deadpool, Iron Man, or Star Lord? Marvel Funko POP figures are up to 35% off today, with most starting around $8.50.

Star Lord $11 $8.78

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Sony’s H.ear Headphones are $150 Off

Typically $350, you can grab them today for $200.

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65″ Vizio ES-Series 4k UltraHD LED HDTV for Only $850 (usually $1100)

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Bose CineMate 15 Home Theatre Speaker System

Here’s an excellent solution for someone who wants high quality sound but doesn’t have room for a multi-speaker setup. The Bose CineMate 15 is on sale for $320 today, down from $500.

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

Black Friday Pricing Is Back for Sennheiser HD 598 Cs Closed Back Headphones

These excellent, highly-rated Sennheiser headphones are back to their Black Friday price: $100 instead of the standard $250. A perfect last-minute gift for the holiday traveler.

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$128 for Sony’s Extra Bass Bluetooth Headphones

Comfortable, crisp, clear, and only $128. Sony’s great Bluetooth headphones are $70 off their regular price, so pick them up while you can.

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Charge an iPhone 7 4.5 Times, or a Galaxy S7 3 Times with This $22 Battery

This RAVPower smartphone battery packs more than enough juice to get you through the day, even if you can’t stop playing Pokemon Go, and it’s compact enough to fit in your back pocket. Scoop it up while it’s this cheap!

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At $20, this Sonicare Electric Toothbrush is So Much Cheaper Than a Cavity

Less painful too! Make sure click on the “Clip $5.00 Off Coupon” to get the best price.

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

Save $10 on the Latest Version of the Xbox One Controller

Amazon wants $50 for the white, bluetooth enabled (meaning you can use it on your PC without a dang dongle) Xbox One controller, but NewEgg’s eBay store will sell you one for just $40.

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

$100 Microsoft Gift Card with the HTC Vive

If you’re going to dive face-first into the world of VR with an HTC Vive, you’d might as well snag a $100 credit from the Microsoft Store with your headset.

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

Thirty Days of Free Streaming Anime with Crunchyroll Premium 

Crunchyroll is Netflix for anime. Crunchyroll Premium gives you unlimited streaming access to brand new anime, ad-free, as well as tons of classics like Re:Zero, One Piece, JoJo’s Bizarre Adventure, Gintama, and Fate/Stay Night. A Crunchyroll Premium free trial is normal 15 days, but we can hook you up with a 30-day trial, so sign up before this offer gets deleted.

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

Up to $200 back on Amazon.com purchases with this card, if you apply by 1/11/2017

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

The Best Credit Cards for Gaming Rewards 

Not all credit cards are created equal. If you want a card that can get you the most cash back, to put towards games or whatever else, check out this handy guide.

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals


Deus Ex: Mankind Divided $19

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals


Nintendo Selects: Super Mario All-Stars (playable on Wii and Wii U) $20

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals


Gears of War 4 (digital) $33

Disc copies are $35.

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals


Final Fantasy XIV Online $15

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals


Quantum Break: Timeless Collector’s Edition $32

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

Blu-ray & DVD


Steam Controller Wireless Receiver $13 $9.09

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

Steam Controller Carrying Case $17.69 $14

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

Daily Deals: Xbox Live and PS Plus, Skyrim Remastered, $1 Movie Rentals

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